Platform: Xbox 360, PS3, and probably some other one, I don’t really care. I played it on the Xbox 360.
Release Date: November 17th, 2009
When I first found out about the game several months ago, I was a little skeptical about what was going to be happening in it. The first one started out really interesting than sort of got really repetitive. It was rather annoying to wander around in the real world at a slow pace and then when you went into the Animus you had to sit there gathering information by either pick pocketing, sitting on a park bench or beating people. The worst was that you didn’t do it once, you did it for every assassination target and had a minimum number of events you must do before you could actually get out. However, that was Assassin’s Creed, and when I saw the trailer for Assassin’s Creed II it gave me some optimism that the game had changed.
I did get the game for Christmas and I started playing it a couple days later.
Storyline
Luckily, I was right in my optimism. The storyline of this game was a lot more interesting than it was in the first one. The missions were actually different and a decent amount of fun. Be it there was some repetition, but of course that’s going to happen. The dialogue between the characters actually gave purpose and meaning to the missions that you were doing. You wanted to kill the assassination targets not because you wanted to, but because you hated them for what they did to you. Well… you in the sense of the character Ezio.The ending was incredibly interesting and perfectly sets up Assassin’s Creed III. Again I like to keep this section short, because other gaming websites tell you about the storyline and personally I wouldn’t want to give out any spoilers.
Graphics
They aren’t the best I’ve seen, the thing that bugged me the most was the mouths of the characters. The artists tried to make the mouths look/move realistic but it just kind of looks a bit goofy.
Controls
The controls of the game system seem to be rather interesting. The truth of the matter is they were simple to use, at least the basics were. Horse riding was still a huge problem from the first game and they were a bit sensitive for my tastes. What I mean by sensitive is the fact that you could be running full speed down a hallway, attempt to turn into a doorway only to make a sharp turn and run up the wall. This kind of happened a lot to me when I was depositing the feathers in the Villa.
Achievements
This is the first game in awhile that has no multiplayer to it, so all the achievements were based on the campaign. This allowed me to actually focus on some stuff and actually get 1000/1000. The most difficult/tedious achievements were the “No Hitter”, which is fighting 10 guards and killing them without getting hit., and “In Memory of Petruccio”, where you collect all the feathers. My last achievement was the No Hitter.
One achievement I wish they carried over from Assassin’s Creed was the synchronize the view points. Maybe they took this away to get rid of some of the repetitiveness, but this time there was a reason to go up onto all of them. All the view points were in the city and in order to make your way around the city effectively you would want to see the mini-map.